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Hermes - World Building & Environment Design
Map Design
Note:
This design belongs to the demo version of the game. Textures and bugs will be improved and fixed.
This is a work-in-progress demo showcasing my Open World Building and Environment Design work for the developing 3D open-world game Hermes.
The project is being developed by a team of 4 designers.
My responsibilities included:
World Building (cave design, tree design, waterfall design, flying platform design, VFX(Barrier) design)
World Map Design
Level Design
Landscape Sculpting and Painting
All landscape work was created and painted using the Unreal Engine Landscape System.
I also contributed to the development of in-progress environmental assets used within the project.
All visuals presented are in-game screenshots, and the project is currently under development.
Below are the visuals of the environment design I worked on.





















